Wong, Ju-Joan and Liu, Jian-Liang (2023) Joining Battles with Mouse: Exploring Gaming Mice in the Virtual and Real Worlds. In: Advances and Challenges in Science and Technology Vol. 8. B P International, pp. 137-155. ISBN 978-81-967198-2-1
Full text not available from this repository.Abstract
The gaming mouse is designed to be complex in response to the player’s body movements. Compared to the traditional or multi-touch mice with a smooth and flat appearance, their material and color combination, buttons with various special functions, and even a replaceable micro-switch and shell can drive game players to associate with other objects. The results show that there are many interesting correlations between plays’ gestures and game actions. The gaming mouse's advanced design allows it to react to players' motions more accurately. In addition, players create their own body techniques that adapt to the shape of the mouse and incorporate it into their imagined reality. In human-computer interfaces, various visual components and control mechanisms make up for the "cyber-netic loss" that occurs throughout the dematerialization process. The applica- tion of such compensation extends from plane graphics to gaming mice, and ranges from visual perception to the physical experience of controlling the mouse.
Item Type: | Book Section |
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Subjects: | Universal Eprints > Multidisciplinary |
Depositing User: | Managing Editor |
Date Deposited: | 07 Nov 2023 10:34 |
Last Modified: | 07 Nov 2023 10:34 |
URI: | http://journal.article2publish.com/id/eprint/3092 |